Classic Rogue Talent Calculator
Click talents in the Assassination, Combat & Subtlety trees to plan your Vanilla Rogue. You have 51 points at level 60; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.
Assassination
0 ptsCombat
0 ptsSubtlety
0 ptsClick a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.
Vanilla Rogue talent trees
In Classic WoW a Rogue has 51 talent points at level 60, spread over three trees: Assassination (15 talents), Combat (19 talents), Subtlety (17 talents). The deepest talent in each tree needs 30 points in that tree, so a build can reach only one of Vigor, Adrenaline Rush, Premeditation.
The tables list every Rogue talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.
Assassination · 15 talents, 46 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Improved Eviscerate | 3 | Increases the damage of Eviscerate by 5 / 10 / 15%. |
| 1 (0 pts) | Remorseless Attacks | 2 | After killing an enemy that yields experience or honor, your next Sinister Strike, Backstab, Ambush or Ghostly Strike has 20 / 40% more critical chance. |
| 1 (0 pts) | Malice | 5 | Increases your critical strike chance by 1 / 2 / 3 / 4 / 5%. |
| 2 (5 pts) | Ruthlessness | 3 | Gives your finishing moves a 20 / 40 / 60% chance to add a combo point to the target. |
| 2 (5 pts) | Murder | 2 | Increases all damage against Humanoids, Giants, Beasts and Dragonkin by 1 / 2%. |
| 2 (5 pts) | Improved Slice and Dice | 3 | Increases the duration of Slice and Dice by 15 / 30 / 45%. |
| 3 (10 pts) | Relentless Strikes | 1 | Your finishing moves have a 20% chance per combo point to restore 25 energy. |
| 3 (10 pts) | Improved Expose Armor | 2 | Increases the armor reduced by Expose Armor by 25 / 50%. |
| 3 (10 pts) | Lethality | 5 | Increases the critical strike damage bonus of Sinister Strike, Gouge, Backstab, Ghostly Strike and Hemorrhage by 6 / 12 / 18 / 24 / 30%. Requires Malice. |
| 4 (15 pts) | Vile Poisons | 5 | Increases the damage of your poisons by 4 / 8 / 12 / 16 / 20% and reduces the chance they are dispelled. |
| 4 (15 pts) | Improved Poisons | 5 | Increases the chance to apply poisons to your target by 2 / 4 / 6 / 8 / 10%. |
| 5 (20 pts) | Cold Blood | 1 | Increases the critical strike chance of your next offensive ability by 100%. |
| 5 (20 pts) | Improved Kidney Shot | 3 | While affected by Kidney Shot, the target takes 3 / 6 / 9% more damage from all sources. |
| 6 (25 pts) | Seal Fate | 5 | Critical strikes from combo-generating abilities have a 20 / 40 / 60 / 80 / 100% chance to add an extra combo point. Requires Cold Blood. |
| 7 (30 pts) | Vigor | 1 | Increases your maximum energy by 10. Requires Seal Fate. |
Combat · 19 talents, 62 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Improved Gouge | 3 | Increases the effect duration of Gouge by 0.5 / 1 / 1.5 sec. |
| 1 (0 pts) | Improved Sinister Strike | 2 | Reduces the energy cost of Sinister Strike by 3 / 5. |
| 1 (0 pts) | Lightning Reflexes | 5 | Increases your dodge chance by 1 / 2 / 3 / 4 / 5%. |
| 2 (5 pts) | Improved Backstab | 3 | Increases the critical strike chance of Backstab by 10 / 20 / 30%. |
| 2 (5 pts) | Deflection | 5 | Increases your parry chance by 1 / 2 / 3 / 4 / 5%. |
| 2 (5 pts) | Precision | 5 | Increases your chance to hit with melee weapons by 1 / 2 / 3 / 4 / 5%. |
| 3 (10 pts) | Endurance | 2 | Reduces the cooldown of Sprint and Evasion by 45 / 90 sec. |
| 3 (10 pts) | Riposte | 1 | A strike that becomes active after parrying, dealing weapon damage and disarming the target for 6 sec. Requires Deflection. |
| 3 (10 pts) | Improved Sprint | 2 | Gives Sprint a 50 / 100% chance to remove all movement impairing effects. |
| 4 (15 pts) | Improved Kick | 2 | Gives Kick a 50 / 100% chance to silence the target for 2 sec. |
| 4 (15 pts) | Dagger Specialization | 5 | Increases your critical strike chance with daggers by 1 / 2 / 3 / 4 / 5%. |
| 4 (15 pts) | Dual Wield Specialization | 5 | Increases the damage of your off-hand weapon by 10 / 20 / 30 / 40 / 50%. Requires Precision. |
| 5 (20 pts) | Mace Specialization | 5 | Increases your skill with maces by 1 / 2 / 3 / 4 / 5 and gives them a chance to stun the target. |
| 5 (20 pts) | Blade Flurry | 1 | Increases your attack speed by 20% and your attacks strike an additional nearby enemy for 15 sec. |
| 5 (20 pts) | Sword Specialization | 5 | Gives a 1 / 2 / 3 / 4 / 5% chance of an extra attack on the same target after dealing damage with a sword. |
| 5 (20 pts) | Fist Weapon Specialization | 5 | Increases your critical strike chance with fist weapons by 1 / 2 / 3 / 4 / 5%. |
| 6 (25 pts) | Weapon Expertise | 2 | Increases your skill with sword, fist and dagger weapons by 3 / 5. Requires Blade Flurry. |
| 6 (25 pts) | Aggression | 3 | Increases the damage of Sinister Strike and Eviscerate by 2 / 4 / 6%. |
| 7 (30 pts) | Adrenaline Rush | 1 | Doubles your energy regeneration for 15 sec. |
Subtlety · 17 talents, 47 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Master of Deception | 5 | Reduces the chance enemies detect you while in Stealth. |
| 1 (0 pts) | Opportunity | 5 | Increases the damage of Backstab, Garrote and Ambush by 4 / 8 / 12 / 16 / 20%. |
| 2 (5 pts) | Sleight of Hand | 2 | Reduces the chance you are critically hit by melee and ranged attacks by 1 / 2%. |
| 2 (5 pts) | Elusiveness | 2 | Reduces the cooldown of Vanish and Blind by 45 / 90 sec. |
| 2 (5 pts) | Camouflage | 5 | Increases your speed while stealthed by 3 / 6 / 9 / 12 / 15% and reduces the cooldown of Stealth. |
| 3 (10 pts) | Initiative | 3 | Gives Ambush, Garrote and Cheap Shot a 25 / 50 / 75% chance to add an extra combo point. |
| 3 (10 pts) | Ghostly Strike | 1 | A strike that deals 125% weapon damage and increases your dodge chance by 15% for 7 sec. |
| 3 (10 pts) | Improved Ambush | 3 | Increases the critical strike chance of Ambush by 15 / 30 / 45%. |
| 4 (15 pts) | Setup | 3 | Gives you a 15 / 30 / 45% chance to add a combo point when you dodge an attack. |
| 4 (15 pts) | Improved Sap | 3 | Gives you a 30 / 60 / 90% chance to stay stealthed after using Sap. |
| 4 (15 pts) | Serrated Blades | 3 | Your attacks ignore armor and Rupture deals 10 / 20 / 30% more damage. |
| 5 (20 pts) | Heightened Senses | 2 | Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2 / 4%. |
| 5 (20 pts) | Preparation | 1 | Finishes the cooldown of your other Rogue abilities. |
| 5 (20 pts) | Dirty Deeds | 2 | Reduces the energy cost of Cheap Shot and Garrote by 10 / 20. |
| 5 (20 pts) | Hemorrhage | 1 | A strike that deals 110% weapon damage and makes the target take extra damage from physical attacks. Requires Serrated Blades. |
| 6 (25 pts) | Deadliness | 5 | Increases your attack power by 2 / 4 / 6 / 8 / 10%. |
| 7 (30 pts) | Premeditation | 1 | Adds 2 combo points to the target when used from Stealth. Requires Preparation. |
Planning a Vanilla Rogue build
Many builds put 31 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.
If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role.
Other Vanilla classes
- Classic Warrior talent calculator
- Classic Paladin talent calculator
- Classic Hunter talent calculator
- Classic Priest talent calculator
- Classic Shaman talent calculator
- Classic Mage talent calculator
- Classic Warlock talent calculator
- Classic Druid talent calculator
Rogue in other versions: TBC Rogue talents · Wrath Rogue talents