Wrath Paladin Talent Calculator

Click talents in the Holy, Protection & Retribution trees to plan your WotLK Paladin. You have 71 points at level 80; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.

Wrath of the Lich King talent trees · about the data
Paladin 0 / 0 / 0 71 points left Required level –

Holy

0 pts

Protection

0 pts

Retribution

0 pts

Click a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.

WotLK Paladin talent trees

In Wrath of the Lich King a Paladin has 71 talent points at level 80, spread over three trees: Holy (26 talents), Protection (26 talents), Retribution (26 talents). The deepest talent in each tree needs 50 points in that tree, so a build can reach only one of Beacon of Light, Hammer of the Righteous, Divine Storm.

The tables list every Paladin talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.

Holy · 26 talents, 74 points to learn them all

TierTalentRanksEffect
1 (0 pts) Spiritual Focus 5 Reduces the pushback suffered while casting Flash of Light and Holy Light by 14 / 28 / 42 / 56 / 70%.
1 (0 pts) Seals of the Pure 5 Increases the damage of Seal of Righteousness, Seal of Vengeance and Seal of Corruption by 3 / 6 / 9 / 12 / 15%.
2 (5 pts) Healing Light 3 Increases the healing of Holy Light, Flash of Light and Holy Shock by 4 / 8 / 12%.
2 (5 pts) Divine Intellect 5 Increases your total Intellect by 2 / 4 / 6 / 8 / 10%.
2 (5 pts) Unyielding Faith 2 Reduces the duration of Fear and Disorient effects on you by 15 / 30%.
3 (10 pts) Aura Mastery 1 Increases the effect of Concentration Aura, Resistance auras and Devotion Aura for 6 sec.
3 (10 pts) Illumination 5 Your healing crits have a 20 / 40 / 60 / 80 / 100% chance to return 30% of the spell's base mana cost.
3 (10 pts) Improved Lay on Hands 2 Lay on Hands also reduces physical damage taken by the target by 10 / 20% and has a shorter cooldown.
4 (15 pts) Improved Concentration Aura 3 Increases the effect of Concentration Aura and reduces Silence and Interrupt durations by 10 / 20 / 30%.
4 (15 pts) Improved Blessing of Wisdom 2 Increases the mana regeneration of Blessing of Wisdom by 10 / 20%.
4 (15 pts) Blessed Hands 2 Reduces the mana cost of Hand of Freedom, Sacrifice and Salvation and improves their effect.
5 (20 pts) Pure of Heart 2 Reduces the duration of Curse and Disease effects on you by 15 / 30%.
5 (20 pts) Divine Favor 1 Your next Flash of Light, Holy Light or Holy Shock is a guaranteed critical effect. Requires Illumination.
5 (20 pts) Sanctified Light 3 Increases the critical effect chance of Holy Light and Holy Shock by 2 / 4 / 6%.
6 (25 pts) Purifying Power 2 Reduces the mana cost of Cleanse, Purify and Consecration and the cooldown of Exorcism and Holy Wrath.
6 (25 pts) Holy Power 5 Increases the critical effect chance of your Holy spells by 1 / 2 / 3 / 4 / 5%.
7 (30 pts) Light's Grace 3 Your Holy Light has a 33 / 66 / 100% chance to reduce the cast time of your next Holy Light by 0.5 sec.
7 (30 pts) Holy Shock 1 Blasts the target with Holy energy, damaging an enemy or healing an ally. Requires Divine Favor.
7 (30 pts) Blessed Life 3 Gives all attacks against you a 4 / 7 / 10% chance to deal only half damage.
8 (35 pts) Sacred Cleansing 3 Your Cleanse has a 10 / 20 / 30% chance to make the target more resistant to Disease, Magic and Poison for 10 sec.
8 (35 pts) Holy Guidance 5 Increases your spell power by 4 / 8 / 12 / 16 / 20% of your total Intellect.
9 (40 pts) Divine Illumination 1 Reduces the mana cost of all spells by 50% for 15 sec.
9 (40 pts) Judgements of the Pure 5 Increases the damage of your Seals and Judgements by 5 / 10 / 15 / 20 / 25%, and Judgements increase your casting and melee speed.
10 (45 pts) Infusion of Light 2 Your Holy Shock crits reduce the casting time of your next Flash of Light or Holy Light. Requires Holy Shock.
10 (45 pts) Enlightened Judgements 2 Increases the range of Judgement of Light and Judgement of Wisdom by 15 / 30 yards and your spell hit chance by 2 / 4%.
11 (50 pts) Beacon of Light 1 The target becomes a Beacon of Light, receiving 100% of the healing you do to anyone within 60 yards of it.

Protection · 26 talents, 71 points to learn them all

TierTalentRanksEffect
1 (0 pts) Divinity 5 Increases all healing done by you and all healing effects on you by 1 / 2 / 3 / 4 / 5%.
1 (0 pts) Divine Strength 5 Increases your total Strength by 3 / 6 / 9 / 12 / 15%.
2 (5 pts) Stoicism 3 Reduces the duration of Stun effects on you by 10 / 20 / 30% and the chance your spells are dispelled.
2 (5 pts) Guardian's Favor 2 Reduces the cooldown of Hand of Protection and increases the duration of Hand of Freedom.
2 (5 pts) Anticipation 5 Increases your dodge chance by 1 / 2 / 3 / 4 / 5%.
3 (10 pts) Divine Sacrifice 1 30% of the damage taken by party members is redirected to you, up to a limit.
3 (10 pts) Improved Righteous Fury 3 While Righteous Fury is active, all damage taken is reduced by 2 / 4 / 6%.
3 (10 pts) Toughness 5 Increases your armor from items by 2 / 4 / 6 / 8 / 10% and reduces the duration of movement slowing effects.
4 (15 pts) Divine Guardian 2 Divine Sacrifice also reduces damage taken by your party and raid by 10 / 20%. Requires Divine Sacrifice.
4 (15 pts) Improved Hammer of Justice 2 Reduces the cooldown of Hammer of Justice by 10 / 20 sec.
4 (15 pts) Improved Devotion Aura 3 Increases the armor bonus of Devotion Aura and makes it increase healing received by 2 / 4 / 6%.
5 (20 pts) Blessing of Sanctuary 1 Reduces damage taken by the target by 3%, increases its Strength and Stamina, and restores mana or other resources when it blocks, parries or dodges.
5 (20 pts) Reckoning 5 Gives a 2 / 4 / 6 / 8 / 10% chance after being hit to gain 4 extra attacks.
6 (25 pts) Sacred Duty 2 Increases your total Stamina by 2 / 4% and reduces the cooldown of Divine Shield and Divine Protection.
6 (25 pts) One-Handed Weapon Specialization 3 Increases damage dealt with one-handed melee weapons by 4 / 7 / 10%.
7 (30 pts) Spiritual Attunement 2 When you receive healing, you gain 5 / 10% of the amount as mana.
7 (30 pts) Holy Shield 1 Increases your chance to block by 30% for 10 sec and deals Holy damage to attackers whose attacks you block. Requires Blessing of Sanctuary.
7 (30 pts) Ardent Defender 3 Reduces damage taken below 35% health by up to 7 / 13 / 20% and can save you from a killing blow once every 2 min.
8 (35 pts) Redoubt 3 Increases your block value by 10 / 20 / 30%, and after blocking or being critically hit your block chance rises.
8 (35 pts) Combat Expertise 3 Increases your expertise by 2 / 4 / 6, total Stamina by 2 / 4 / 6% and critical strike chance by 2 / 4 / 6%.
9 (40 pts) Touched by the Light 3 Increases your spell power by an amount equal to 20 / 40 / 60% of your Stamina and your healing crits by 10%.
9 (40 pts) Avenger's Shield 1 Hurls a holy shield that hits up to 3 targets, dazing them. Requires Holy Shield.
9 (40 pts) Guarded by the Light 2 Reduces spell damage taken by 3 / 6% and lets your Holy Shield and Divine Plea refresh each other.
10 (45 pts) Shield of the Templar 3 Reduces all damage taken by 1 / 2 / 3% and adds a silence to Avenger's Shield. Requires Avenger's Shield.
10 (45 pts) Judgements of the Just 2 Your Judgements also reduce the target's melee attack speed, and the cooldown of Hammer of Justice is reduced.
11 (50 pts) Hammer of the Righteous 1 Hammer the target and up to 2 nearby enemies for Holy damage based on your weapon damage per second.

Retribution · 26 talents, 66 points to learn them all

TierTalentRanksEffect
1 (0 pts) Deflection 5 Increases your chance to parry by 1 / 2 / 3 / 4 / 5%.
1 (0 pts) Benediction 5 Reduces the mana cost of your instant spells by 2 / 4 / 6 / 8 / 10%.
2 (5 pts) Improved Judgements 2 Reduces the cooldown of Judgement by 1 / 2 sec.
2 (5 pts) Heart of the Crusader 3 Your Judgements increase the critical strike chance of all attacks on the target by 1 / 2 / 3%.
2 (5 pts) Improved Blessing of Might 2 Increases the attack power bonus of Blessing of Might by 12 / 25%.
3 (10 pts) Vindication 2 Your damaging attacks have a chance to reduce the target's attack power for 10 sec.
3 (10 pts) Conviction 5 Increases your critical strike chance with all spells and attacks by 1 / 2 / 3 / 4 / 5%.
3 (10 pts) Seal of Command 1 Gives your melee attacks a chance to deal additional Holy damage to up to 3 targets.
3 (10 pts) Pursuit of Justice 2 Reduces the duration of movement slowing effects on you and increases your movement and mounted speed by 8 / 15%.
4 (15 pts) Eye for an Eye 2 When you are critically hit by an attack or spell, you deal 5 / 10% of the damage back to the attacker.
4 (15 pts) Sanctity of Battle 3 Increases your critical strike chance by 1 / 2 / 3% and the damage of Exorcism and Crusader Strike by 5 / 10 / 15%.
4 (15 pts) Crusade 3 Increases all damage by 1 / 2 / 3%, and more against Humanoids, Demons, Undead and Elementals.
5 (20 pts) Two-Handed Weapon Specialization 3 Increases damage dealt with two-handed melee weapons by 2 / 4 / 6%.
5 (20 pts) Sanctified Retribution 1 Increases the damage dealt by party and raid members within 40 yards by 3%.
6 (25 pts) Vengeance 3 After a critical hit, your physical and Holy damage is increased by 1 / 2 / 3% for 30 sec, stacking up to 3 times. Requires Conviction.
6 (25 pts) Divine Purpose 2 Reduces the chance you are hit by spells and ranged attacks by 2 / 4% and gives Hand of Freedom a chance to remove stuns.
7 (30 pts) The Art of War 2 Your Judgement, Crusader Strike and Divine Storm crits deal more damage and make your next Flash of Light or Exorcism instant.
7 (30 pts) Repentance 1 Puts the enemy into a meditative state, incapacitating it for up to 60 sec.
7 (30 pts) Judgements of the Wise 3 Your Judgements have a 33 / 66 / 100% chance to restore 15% of your base mana and replenish your party's mana.
8 (35 pts) Fanaticism 3 Increases the critical strike chance of your Judgements by 6 / 12 / 18% and reduces your threat. Requires Repentance.
8 (35 pts) Sanctified Wrath 2 Increases the critical strike chance of Hammer of Wrath by 25 / 50% and lets Avenging Wrath ignore damage reduction.
9 (40 pts) Swift Retribution 3 Your Retribution, Devotion and Concentration auras increase the casting and attack speed of party members by 1 / 2 / 3%.
9 (40 pts) Crusader Strike 1 An instant strike that deals 75% weapon damage.
9 (40 pts) Sheath of Light 3 Increases your spell power by 10 / 20 / 30% of your attack power, and your heal crits heal over time.
10 (45 pts) Righteous Vengeance 3 Your Judgement and Divine Storm crits deal an extra 10 / 20 / 30% of the damage over 8 sec.
11 (50 pts) Divine Storm 1 An instant attack that deals 110% weapon damage to up to 4 nearby enemies and heals up to 3 party members.

Planning a WotLK Paladin build

Many builds put 51 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.

If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role or your dual spec.

Other WotLK classes

Paladin in other versions: Classic Paladin talents · TBC Paladin talents

Frequently asked questions

How many talent points does a Wrath Paladin have?
A level 80 Paladin in Wrath of the Lich King has 71 talent points: the first at level 10 and one more each level after that.
What are the Paladin talent trees in Wrath of the Lich King?
The Paladin has three trees: Holy, Protection and Retribution. The deepest talent of each is Beacon of Light (Holy), Hammer of the Righteous (Protection) and Divine Storm (Retribution), and each needs 50 points spent in its tree first.
Can a Paladin take two 51-point talents?
No. Reaching a 51-point talent uses 51 of your 71 points, which leaves 20 for the other two trees. That is why most WotLK builds are one deep tree plus a few useful talents from a second tree.
How do I share my WotLK Paladin build?
Click "Copy build link" above the trees. The link stores every point you spent, so it opens the same build for anyone. Your last Paladin build is also kept in your browser.