Wrath Druid Talent Calculator

Click talents in the Balance, Feral Combat & Restoration trees to plan your WotLK Druid. You have 71 points at level 80; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.

Wrath of the Lich King talent trees · about the data
Druid 0 / 0 / 0 71 points left Required level –

Balance

0 pts

Feral Combat

0 pts

Restoration

0 pts

Click a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.

WotLK Druid talent trees

In Wrath of the Lich King a Druid has 71 talent points at level 80, spread over three trees: Balance (28 talents), Feral Combat (30 talents), Restoration (27 talents). The deepest talent in each tree needs 50 points in that tree, so a build can reach only one of Starfall, Berserk, Wild Growth.

The tables list every Druid talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.

Balance · 28 talents, 75 points to learn them all

TierTalentRanksEffect
1 (0 pts) Starlight Wrath 5 Reduces the casting time of Wrath and Starfire by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 sec.
1 (0 pts) Genesis 5 Increases the damage and healing of your periodic spells and Swiftmend by 1 / 2 / 3 / 4 / 5%.
2 (5 pts) Moonglow 3 Reduces the mana cost of Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation by 3 / 6 / 9%.
2 (5 pts) Nature's Majesty 2 Increases the critical strike chance of Wrath, Starfire, Starfall, Nourish and Healing Touch by 2 / 4%.
2 (5 pts) Improved Moonfire 2 Increases the damage and critical strike chance of Moonfire by 5 / 10%.
3 (10 pts) Brambles 3 Increases the damage of Thorns and Entangling Roots and treants, and your attackers can be dazed.
3 (10 pts) Nature's Grace 3 Your spell crits have a 33 / 66 / 100% chance to increase your spell haste by 20% for 3 sec.
3 (10 pts) Nature's Splendor 1 Increases the duration of Moonfire, Rejuvenation, Insect Swarm, Regrowth and Lifebloom. Requires Nature's Grace.
3 (10 pts) Nature's Reach 2 Increases the range of your Balance spells and Faerie Fire by 10 / 20% and reduces their threat.
4 (15 pts) Vengeance 5 Increases the critical strike damage bonus of Starfire, Starfall, Moonfire and Wrath by 20 / 40 / 60 / 80 / 100%.
4 (15 pts) Celestial Focus 3 Reduces pushback on Starfire, Hibernate and Hurricane and increases your spell haste by 1 / 2 / 3%.
5 (20 pts) Lunar Guidance 3 Increases your spell power by 4 / 8 / 12% of your total Intellect.
5 (20 pts) Insect Swarm 1 Swarms the target, dealing Nature damage over 12 sec and reducing its chance to hit by 3%.
5 (20 pts) Improved Insect Swarm 3 Increases Wrath damage on targets with Insect Swarm and Starfire crit chance on targets with Moonfire by 1 / 2 / 3%. Requires Insect Swarm.
6 (25 pts) Dreamstate 3 Regenerates mana equal to 4 / 7 / 10% of your Intellect every 5 sec, even while casting.
6 (25 pts) Moonfury 3 Increases the damage of Starfire, Moonfire and Wrath by 3 / 6 / 10%.
6 (25 pts) Balance of Power 2 Increases your spell hit chance by 2 / 4% and reduces spell damage taken by 3 / 6%.
7 (30 pts) Moonkin Form 1 Transforms you into a Moonkin, increasing armor and the spell critical chance of nearby party members by 5%. Requires Moonfury.
7 (30 pts) Improved Moonkin Form 3 Your Moonkin Aura also increases spell haste by 1 / 2 / 3% and Moonkin Form gives spell power from Spirit. Requires Moonkin Form.
7 (30 pts) Improved Faerie Fire 3 Your Faerie Fire also increases spell critical chance taken by the target by 1 / 2 / 3%.
8 (35 pts) Owlkin Frenzy 3 Attacks against you in Moonkin Form have a 5 / 10 / 15% chance to increase your damage and pushback resistance.
8 (35 pts) Wrath of Cenarius 5 Your Starfire gains an extra 4 / 8 / 12 / 16 / 20% and Wrath an extra 2 / 4 / 6 / 8 / 10% of your spell power.
9 (40 pts) Eclipse 3 Your Starfire and Wrath crits have a chance to empower the other spell for 15 sec.
9 (40 pts) Typhoon 1 Summons a violent Typhoon that damages, knocks back and dazes enemies in front of you. Requires Moonkin Form.
9 (40 pts) Force of Nature 1 Summons 3 treants to attack the enemy for 30 sec.
10 (45 pts) Gale Winds 2 Increases the damage of Hurricane and Typhoon by 15 / 30% and increases Cyclone and Hurricane range.
10 (45 pts) Earth and Moon 3 Your Wrath and Starfire increase spell damage taken by the target by 4 / 9 / 13% and increase your spell damage by 2 / 4 / 6%.
11 (50 pts) Starfall 1 Calls down stars that hit nearby enemies for 10 sec. Requires Typhoon.

Feral Combat · 30 talents, 78 points to learn them all

TierTalentRanksEffect
1 (0 pts) Ferocity 5 Reduces the cost of Maul, Swipe, Claw, Rake and Mangle by 1 / 2 / 3 / 4 / 5 rage or energy.
1 (0 pts) Feral Aggression 5 Increases the effect of Demoralizing Roar and the damage of Ferocious Bite by 3 / 6 / 9 / 12 / 15%.
2 (5 pts) Feral Instinct 3 Increases the damage of Swipe by 10 / 20 / 30% and reduces the chance enemies detect you while Prowling.
2 (5 pts) Savage Fury 2 Increases the damage of Claw, Rake, Mangle and Maul by 10 / 20%.
2 (5 pts) Thick Hide 3 Increases your armor contribution from items by 4 / 7 / 10%.
3 (10 pts) Feral Swiftness 2 Increases your movement speed in Cat Form and your dodge chance in Cat, Bear and Dire Bear Form by 2 / 4%.
3 (10 pts) Survival Instincts 1 Temporarily grants you 30% of your maximum health for 20 sec in Cat, Bear or Dire Bear Form.
3 (10 pts) Sharpened Claws 3 Increases your critical strike chance by 2 / 4 / 6% in Bear, Dire Bear and Cat Form.
4 (15 pts) Shredding Attacks 2 Reduces the energy cost of Shred by 9 / 18 and the rage cost of Lacerate by 1 / 2.
4 (15 pts) Predatory Strikes 3 Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Form and makes finishing moves able to grant an instant heal.
4 (15 pts) Primal Fury 2 Gives a 50 / 100% chance to gain extra rage or a combo point when you critically hit in Bear or Cat Form. Requires Sharpened Claws.
4 (15 pts) Primal Precision 2 Increases your expertise by 5 / 10 and refunds energy on missed finishing moves.
5 (20 pts) Brutal Impact 2 Increases the stun duration of Bash and Pounce by 0.5 / 1 sec and reduces the cooldown of Bash.
5 (20 pts) Feral Charge 1 Teaches Feral Charge (Bear) and Feral Charge (Cat).
5 (20 pts) Nurturing Instinct 2 Increases your healing spells by up to 35 / 70% of your Agility and healing received in Cat Form.
6 (25 pts) Natural Reaction 3 Increases your dodge chance in Bear Form and makes dodges generate rage.
6 (25 pts) Heart of the Wild 5 Increases your Intellect by 4 / 8 / 12 / 16 / 20%, and Stamina in Bear Form or attack power in Cat Form. Requires Feral Charge.
6 (25 pts) Survival of the Fittest 3 Increases all attributes by 2 / 4 / 6% and reduces the chance you are critically hit in melee by 2 / 4 / 6%.
7 (30 pts) Leader of the Pack 1 While in Cat, Bear or Dire Bear Form, increases the ranged and melee critical chance of party members by 5%.
7 (30 pts) Improved Leader of the Pack 2 Your Leader of the Pack also heals you and restores mana on critical hits. Requires Leader of the Pack.
7 (30 pts) Primal Tenacity 3 Reduces the duration of fear effects and the damage taken while stunned in Cat Form.
8 (35 pts) Protector of the Pack 3 Increases your attack power in Bear Form and reduces damage taken by 4 / 8 / 12%.
8 (35 pts) Predatory Instincts 3 Increases the critical damage of your melee attacks in Cat Form and reduces area damage taken.
8 (35 pts) Infected Wounds 3 Your Shred, Maul and Mangle slow the target's movement and attack speed.
9 (40 pts) King of the Jungle 3 Your Enrage and Tiger's Fury become more powerful.
9 (40 pts) Mangle 1 Mangle the target, dealing damage and increasing bleed damage taken by 30%. Requires Leader of the Pack.
9 (40 pts) Improved Mangle 3 Reduces the cooldown of Mangle (Bear) and the energy cost of Mangle (Cat). Requires Mangle.
10 (45 pts) Rend and Tear 5 Increases the damage of Maul and Shred against bleeding targets by 4 / 8 / 12 / 16 / 20% and Ferocious Bite crits on them. Requires Mangle.
10 (45 pts) Primal Gore 1 Your Rake and Rip periodic damage and Lacerate can crit.
11 (50 pts) Berserk 1 Mangle hits up to 3 targets and energy costs are halved for 15 sec. Requires Rend and Tear.

Restoration · 27 talents, 80 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Mark of the Wild 2 Increases the effect of Mark of the Wild and Gift of the Wild by 20 / 40% and your total attributes by 1 / 2%.
1 (0 pts) Nature's Focus 3 Reduces pushback on Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23 / 46 / 70%.
1 (0 pts) Furor 5 Gives a chance to gain rage or energy when you shapeshift and increases your Intellect in Moonkin Form.
2 (5 pts) Naturalist 5 Increases the effect of your healing spells by 2 / 4 / 6 / 8 / 10% and physical damage in all forms.
2 (5 pts) Subtlety 3 Reduces the threat of your Restoration spells by 10 / 20 / 30% and the chance they are dispelled.
2 (5 pts) Natural Shapeshifter 3 Reduces the mana cost of all shapeshifting by 10 / 20 / 30%.
3 (10 pts) Intensity 3 Allows 17 / 33 / 50% of your mana regeneration to continue while casting, and Enrage generates rage.
3 (10 pts) Omen of Clarity 1 Your melee attacks and damage or healing spells have a chance to cause a Clearcasting state.
3 (10 pts) Master Shapeshifter 2 Grants a form-based bonus to damage, crit, healing or spell damage. Requires Natural Shapeshifter.
4 (15 pts) Tranquil Spirit 5 Reduces the mana cost of Healing Touch, Nourish and Tranquility by 2 / 4 / 6 / 8 / 10%.
4 (15 pts) Improved Rejuvenation 3 Increases the effect of Rejuvenation by 5 / 10 / 15%.
5 (20 pts) Nature's Swiftness 1 Your next Nature spell with a casting time below 10 sec becomes instant. Requires Intensity.
5 (20 pts) Gift of Nature 5 Increases the effect of all healing spells by 2 / 4 / 6 / 8 / 10%.
5 (20 pts) Improved Tranquility 2 Reduces the threat of Tranquility and its cooldown.
6 (25 pts) Empowered Touch 2 Your Healing Touch and Nourish gain extra spell power.
6 (25 pts) Nature's Bounty 5 Increases the critical chance of Regrowth and Nourish by 5 / 10 / 15 / 20 / 25%. Requires Improved Rejuvenation.
7 (30 pts) Living Spirit 3 Increases your total Spirit by 5 / 10 / 15%.
7 (30 pts) Swiftmend 1 Consumes a Rejuvenation or Regrowth on the target to instantly heal it. Requires Gift of Nature.
7 (30 pts) Natural Perfection 3 Increases your critical effect chance by 1 / 2 / 3% and reduces damage taken after being critically hit.
8 (35 pts) Empowered Rejuvenation 5 The spell power of your heal-over-time spells is increased by 4 / 8 / 12 / 16 / 20%.
8 (35 pts) Living Seed 3 Your critical heals have a 33 / 66 / 100% chance to plant a seed that heals the target when it is next attacked.
9 (40 pts) Revitalize 3 Your Rejuvenation and Wild Growth have a chance to restore energy, rage, mana or runic power to the target.
9 (40 pts) Tree of Life 1 Shapeshift into the Tree of Life, increasing healing received by your party and raid. Requires Empowered Rejuvenation.
9 (40 pts) Improved Tree of Life 3 Increases the armor and healing bonus of Tree of Life. Requires Tree of Life.
10 (45 pts) Improved Barkskin 2 Increases your armor and reduces the chance you are critically hit while Barkskin is active.
10 (45 pts) Gift of the Earthmother 5 Increases your spell haste by 2 / 4 / 6 / 8 / 10% and makes Lifebloom heal instantly when applied.
11 (50 pts) Wild Growth 1 Heals up to 5 party or raid members near the target over 7 sec. Requires Tree of Life.

Planning a WotLK Druid build

Many builds put 51 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.

If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role or your dual spec.

Other WotLK classes

Druid in other versions: Classic Druid talents · TBC Druid talents

Frequently asked questions

How many talent points does a Wrath Druid have?
A level 80 Druid in Wrath of the Lich King has 71 talent points: the first at level 10 and one more each level after that.
What are the Druid talent trees in Wrath of the Lich King?
The Druid has three trees: Balance, Feral Combat and Restoration. The deepest talent of each is Starfall (Balance), Berserk (Feral Combat) and Wild Growth (Restoration), and each needs 50 points spent in its tree first.
Can a Druid take two 51-point talents?
No. Reaching a 51-point talent uses 51 of your 71 points, which leaves 20 for the other two trees. That is why most WotLK builds are one deep tree plus a few useful talents from a second tree.
How do I share my WotLK Druid build?
Click "Copy build link" above the trees. The link stores every point you spent, so it opens the same build for anyone. Your last Druid build is also kept in your browser.