Classic Mage Talent Calculator

Click talents in the Arcane, Fire & Frost trees to plan your Vanilla Mage. You have 51 points at level 60; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.

Classic WoW talent trees · about the data
Mage 0 / 0 / 0 51 points left Required level –

Arcane

0 pts

Fire

0 pts

Frost

0 pts

Click a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.

Vanilla Mage talent trees

In Classic WoW a Mage has 51 talent points at level 60, spread over three trees: Arcane (16 talents), Fire (16 talents), Frost (17 talents). The deepest talent in each tree needs 30 points in that tree, so a build can reach only one of Arcane Power, Combustion, Ice Barrier.

The tables list every Mage talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.

Arcane · 16 talents, 47 points to learn them all

TierTalentRanksEffect
1 (0 pts) Arcane Subtlety 2 Reduces your target's resistance to all your spells by 5 / 10 and the threat of your Arcane spells by 20 / 40%.
1 (0 pts) Arcane Focus 5 Reduces the chance your Arcane spells are resisted by 2 / 4 / 6 / 8 / 10%.
1 (0 pts) Improved Arcane Missiles 5 Gives a 20 / 40 / 60 / 80 / 100% chance to avoid interruption while channeling Arcane Missiles.
2 (5 pts) Wand Specialization 2 Increases your damage with wands by 13 / 25%.
2 (5 pts) Magic Absorption 5 Increases all resistances by 2 / 4 / 6 / 8 / 10 and restores mana when you resist a spell.
2 (5 pts) Arcane Concentration 5 Gives a 2 / 4 / 6 / 8 / 10% chance after any damage spell hit to enter a Clearcasting state.
3 (10 pts) Magic Attunement 2 Increases the effect of Amplify Magic and Dampen Magic by 25 / 50%.
3 (10 pts) Improved Arcane Explosion 3 Increases the critical strike chance of Arcane Explosion by 2 / 4 / 6%.
3 (10 pts) Arcane Resilience 1 Increases your armor by an amount equal to 50% of your Intellect.
4 (15 pts) Improved Mana Shield 2 Decreases the mana lost per point of damage taken while Mana Shield is active by 10 / 20%.
4 (15 pts) Improved Counterspell 2 Gives Counterspell a 50 / 100% chance to silence the target for 4 sec.
4 (15 pts) Arcane Meditation 3 Allows 5 / 10 / 15% of your mana regeneration to continue while casting.
5 (20 pts) Presence of Mind 1 Your next Mage spell with a casting time under 10 sec becomes instant.
5 (20 pts) Arcane Mind 5 Increases your maximum mana by 2 / 4 / 6 / 8 / 10%.
6 (25 pts) Arcane Instability 3 Increases your spell damage and critical strike chance by 1 / 2 / 3%. Requires Presence of Mind.
7 (30 pts) Arcane Power 1 Increases your spell damage by 30% and mana cost by 30% for 15 sec. Requires Arcane Instability.

Fire · 16 talents, 46 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Fireball 5 Reduces the casting time of Fireball by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 sec.
1 (0 pts) Impact 5 Gives your Fire spells a 2 / 4 / 6 / 8 / 10% chance to stun the target for 2 sec.
2 (5 pts) Ignite 5 Your Fire spell crits make the target burn for an extra 8 / 16 / 24 / 32 / 40% of the spell's damage over 4 sec.
2 (5 pts) Flame Throwing 2 Increases the range of your Fire spells by 3 / 6 yards.
2 (5 pts) Improved Fire Blast 3 Reduces the cooldown of Fire Blast by 0.5 / 1 / 1.5 sec.
3 (10 pts) Incinerate 2 Increases the critical strike chance of Fire Blast and Scorch by 2 / 4%.
3 (10 pts) Improved Flamestrike 3 Increases the critical strike chance of Flamestrike by 5 / 10 / 15%.
3 (10 pts) Pyroblast 1 Hurls an immense fiery boulder that deals Fire damage plus damage over 12 sec.
3 (10 pts) Burning Soul 2 Gives your Fire spells a 35 / 70% chance to resist interruption and reduces their threat by 15 / 30%.
4 (15 pts) Improved Scorch 3 Your Scorch has a 33 / 66 / 100% chance to make the target vulnerable to Fire damage.
4 (15 pts) Improved Fire Ward 2 Gives your Fire Ward a 10 / 20% chance to reflect Fire spells.
4 (15 pts) Master of Elements 3 Your Fire and Frost spell crits refund 10 / 20 / 30% of the spell's base mana cost.
5 (20 pts) Critical Mass 3 Increases the critical strike chance of your Fire spells by 2 / 4 / 6%.
5 (20 pts) Blast Wave 1 A wave of flame that damages nearby enemies and dazes them for 6 sec. Requires Pyroblast.
6 (25 pts) Fire Power 5 Increases the damage of your Fire spells by 2 / 4 / 6 / 8 / 10%.
7 (30 pts) Combustion 1 Each Fire spell you cast increases your Fire critical strike chance by 10% until 3 crits land. Requires Critical Mass.

Frost · 17 talents, 50 points to learn them all

TierTalentRanksEffect
1 (0 pts) Frost Warding 2 Increases the armor and resistances given by your Frost Armor and Ice Armor by 15 / 30%.
1 (0 pts) Improved Frostbolt 5 Reduces the casting time of Frostbolt by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 sec.
1 (0 pts) Elemental Precision 3 Reduces the chance targets resist your Fire and Frost spells by 2 / 4 / 6%.
2 (5 pts) Ice Shards 5 Increases the critical strike damage bonus of your Frost spells by 20 / 40 / 60 / 80 / 100%.
2 (5 pts) Frostbite 3 Gives your Chill effects a 5 / 10 / 15% chance to freeze the target for 5 sec.
2 (5 pts) Improved Frost Nova 2 Reduces the cooldown of Frost Nova by 2 / 4 sec.
2 (5 pts) Permafrost 3 Increases the duration of your Chill effects by 1 / 2 / 3 sec and reduces the target's speed by an extra 4 / 7 / 10%.
3 (10 pts) Piercing Ice 3 Increases the damage of your Frost spells by 2 / 4 / 6%.
3 (10 pts) Cold Snap 1 Finishes the cooldown of all your Frost spells.
3 (10 pts) Improved Blizzard 3 Adds a chill effect to Blizzard that slows targets by 30 / 50 / 65%.
4 (15 pts) Arctic Reach 2 Increases the range of Frostbolt and Blizzard and the radius of Frost Nova and Cone of Cold by 10 / 20%.
4 (15 pts) Frost Channeling 3 Reduces the mana cost of your Frost spells by 5 / 10 / 15% and their threat by 10 / 20 / 30%.
4 (15 pts) Shatter 5 Increases the critical strike chance of your spells against frozen targets by 10 / 20 / 30 / 40 / 50%. Requires Improved Frost Nova.
5 (20 pts) Ice Block 1 Encases you in a block of ice, protecting you from all attacks and spells for 10 sec.
5 (20 pts) Improved Cone of Cold 3 Increases the damage of Cone of Cold by 15 / 25 / 35%.
6 (25 pts) Winter's Chill 5 Gives your Frost damage spells a 20 / 40 / 60 / 80 / 100% chance to raise the target's Frost critical chance taken, stacking up to 5 times.
7 (30 pts) Ice Barrier 1 Shields you, absorbing damage for 1 min. Requires Ice Block.

Planning a Vanilla Mage build

Many builds put 31 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.

If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role.

Other Vanilla classes

Mage in other versions: TBC Mage talents · Wrath Mage talents

Frequently asked questions

How many talent points does a Classic Mage have?
A level 60 Mage in Classic WoW has 51 talent points: the first at level 10 and one more each level after that.
What are the Mage talent trees in Classic WoW?
The Mage has three trees: Arcane, Fire and Frost. The deepest talent of each is Arcane Power (Arcane), Combustion (Fire) and Ice Barrier (Frost), and each needs 30 points spent in its tree first.
Can a Mage take two 31-point talents?
No. Reaching a 31-point talent uses 31 of your 51 points, which leaves 20 for the other two trees. That is why most Vanilla builds are one deep tree plus a few useful talents from a second tree.
How do I share my Vanilla Mage build?
Click "Copy build link" above the trees. The link stores every point you spent, so it opens the same build for anyone. Your last Mage build is also kept in your browser.