Wrath Mage Talent Calculator
Click talents in the Arcane, Fire & Frost trees to plan your WotLK Mage. You have 71 points at level 80; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.
Arcane
0 ptsFire
0 ptsFrost
0 ptsClick a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.
WotLK Mage talent trees
In Wrath of the Lich King a Mage has 71 talent points at level 80, spread over three trees: Arcane (30 talents), Fire (28 talents), Frost (28 talents). The deepest talent in each tree needs 50 points in that tree, so a build can reach only one of Arcane Barrage, Living Bomb, Deep Freeze.
The tables list every Mage talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.
Arcane · 30 talents, 81 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Arcane Subtlety | 2 | Reduces your target's resistance to your spells by 5 / 10 and the threat of your Arcane spells by 20 / 40%. |
| 1 (0 pts) | Arcane Focus | 3 | Increases your hit chance with Arcane spells by 1 / 2 / 3% and reduces their mana cost by 1 / 2 / 3%. |
| 1 (0 pts) | Arcane Stability | 5 | Reduces pushback while channeling Arcane Missiles and casting Arcane Blast by 20 / 40 / 60 / 80 / 100%. |
| 2 (5 pts) | Arcane Fortitude | 3 | Increases your armor by an amount equal to 50 / 100 / 150% of your Intellect. |
| 2 (5 pts) | Magic Absorption | 2 | Increases all resistances by 1 / 2% of your level and restores mana when you resist a spell. |
| 2 (5 pts) | Arcane Concentration | 5 | Gives a 2 / 4 / 6 / 8 / 10% chance after any damage spell hit to enter a Clearcasting state. |
| 3 (10 pts) | Magic Attunement | 2 | Increases the range of Arcane spells and the effect of Amplify Magic and Dampen Magic. |
| 3 (10 pts) | Spell Impact | 3 | Increases the damage of Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold by 2 / 4 / 6%. |
| 3 (10 pts) | Student of the Mind | 3 | Increases your total Spirit by 4 / 7 / 10%. |
| 3 (10 pts) | Focus Magic | 1 | Increases the target's spell critical chance by 3%, and its spell crits raise yours. |
| 4 (15 pts) | Arcane Shielding | 2 | Reduces mana lost per point of damage absorbed by Mana Shield and increases resistances from Mage Armor. |
| 4 (15 pts) | Improved Counterspell | 2 | Counterspell also silences the target for 2 / 4 sec. |
| 4 (15 pts) | Arcane Meditation | 3 | Allows 17 / 33 / 50% of your mana regeneration to continue while casting. |
| 5 (20 pts) | Torment the Weak | 3 | Increases your Arcane Missiles, Arcane Blast, Arcane Barrage, Fireball and Frostbolt damage against snared targets by 4 / 8 / 12%. |
| 5 (20 pts) | Improved Blink | 2 | Increases your speed after Blink and reduces Blink's mana cost. |
| 5 (20 pts) | Presence of Mind | 1 | Your next Mage spell with a casting time under 10 sec becomes instant. |
| 6 (25 pts) | Arcane Mind | 5 | Increases your total Intellect by 3 / 6 / 9 / 12 / 15%. |
| 7 (30 pts) | Prismatic Cloak | 3 | Reduces all damage taken by 2 / 4 / 6% and the fade time of Invisibility. |
| 7 (30 pts) | Arcane Instability | 3 | Increases your spell damage and critical strike chance by 1 / 2 / 3%. Requires Presence of Mind. |
| 7 (30 pts) | Arcane Potency | 2 | Increases the critical strike chance of your next damage spell after Clearcasting or Presence of Mind by 15 / 30%. Requires Arcane Concentration. |
| 8 (35 pts) | Arcane Empowerment | 3 | Arcane Missiles and Arcane Blast gain extra spell power, and Arcane Missiles crits boost your party's damage. |
| 8 (35 pts) | Arcane Power | 1 | Increases your spell damage by 20% and mana cost by 20% for 15 sec. Requires Arcane Instability. |
| 8 (35 pts) | Incanter's Absorption | 3 | When your Mana Shield, Frost Ward, Fire Ward or Ice Barrier absorbs damage, your spell power increases. |
| 9 (40 pts) | Arcane Flows | 2 | Reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15 / 30% and Evocation by 1 / 2 min. |
| 9 (40 pts) | Mind Mastery | 5 | Increases your spell power by 3 / 6 / 9 / 12 / 15% of your total Intellect. |
| 10 (45 pts) | Slow | 1 | Reduces the target's movement speed by 60%, attack speed by 25% and casting speed by 30% for 15 sec. |
| 10 (45 pts) | Missile Barrage | 5 | Arcane Blast, Arcane Barrage, Fireball and Frostbolt have a chance to make your next Arcane Missiles faster and free. |
| 10 (45 pts) | Netherwind Presence | 3 | Increases your spell haste by 2 / 4 / 6%. |
| 10 (45 pts) | Spell Power | 2 | Increases the critical strike damage bonus of all your spells by 25 / 50%. |
| 11 (50 pts) | Arcane Barrage | 1 | Launches several missiles at the enemy, dealing Arcane damage. |
Fire · 28 talents, 73 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Improved Fire Blast | 2 | Reduces the cooldown of Fire Blast by 1 / 2 sec. |
| 1 (0 pts) | Incineration | 3 | Increases the critical strike chance of Fire Blast, Scorch, Arcane Blast and Cone of Cold by 2 / 4 / 6%. |
| 1 (0 pts) | Improved Fireball | 5 | Reduces the casting time of Fireball by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 sec. |
| 2 (5 pts) | Ignite | 5 | Your Fire spell crits make the target burn for an extra 8 / 16 / 24 / 32 / 40% of the spell's damage over 4 sec. |
| 2 (5 pts) | Burning Determination | 2 | When you are silenced or interrupted, you have a 50 / 100% chance to become immune to interrupts for 20 sec. |
| 2 (5 pts) | World in Flames | 3 | Increases the critical strike chance of Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion by 2 / 4 / 6%. |
| 3 (10 pts) | Flame Throwing | 2 | Increases the range of your Fire spells by 3 / 6 yards. |
| 3 (10 pts) | Impact | 3 | Gives your damaging spells a 2 / 4 / 6% chance to reset the cooldown of Fire Blast and make it stun. |
| 3 (10 pts) | Pyroblast | 1 | Hurls an immense fiery boulder that deals Fire damage plus damage over 12 sec. |
| 3 (10 pts) | Burning Soul | 2 | Reduces pushback on Fire spells by 35 / 70% and their threat by 10 / 20%. |
| 4 (15 pts) | Improved Scorch | 3 | Your Scorch has a 33 / 66 / 100% chance to increase spell critical chance against the target by 5%. |
| 4 (15 pts) | Molten Shields | 2 | Your Fire Ward reflects Fire spells, and Molten Armor works against ranged attacks. |
| 4 (15 pts) | Master of Elements | 3 | Your spell crits refund 10 / 20 / 30% of the spell's base mana cost. |
| 5 (20 pts) | Playing with Fire | 3 | Increases all spell damage you deal by 1 / 2 / 3% and spell damage you take by 1 / 2 / 3%. |
| 5 (20 pts) | Critical Mass | 3 | Increases the critical strike chance of your Fire spells by 2 / 4 / 6%. |
| 5 (20 pts) | Blast Wave | 1 | A wave of flame that damages and knocks back nearby enemies and dazes them for 6 sec. Requires Pyroblast. |
| 6 (25 pts) | Blazing Speed | 2 | Gives a 5 / 10% chance when hit to increase your speed by 50% and remove movement impairing effects. |
| 6 (25 pts) | Fire Power | 5 | Increases the damage of your Fire spells by 2 / 4 / 6 / 8 / 10%. |
| 7 (30 pts) | Pyromaniac | 3 | Increases your Fire critical chance by 1 / 2 / 3% and lets mana regeneration continue while casting when three Fire effects are up. |
| 7 (30 pts) | Combustion | 1 | Each Fire spell you cast increases your Fire critical strike chance until 3 crits land. Requires Critical Mass. |
| 7 (30 pts) | Molten Fury | 2 | Increases damage of all spells against targets below 35% health by 6 / 12%. |
| 8 (35 pts) | Fiery Payback | 2 | When below 35% health, damage taken is reduced and Pyroblast casts faster. |
| 8 (35 pts) | Empowered Fire | 3 | Your Fireball, Frostfire Bolt and Pyroblast gain extra spell power, and Ignite crits can restore mana. |
| 9 (40 pts) | Firestarter | 2 | Your Blast Wave and Dragon's Breath have a 50 / 100% chance to make your next Flamestrike instant and free. |
| 9 (40 pts) | Dragon's Breath | 1 | Fire damage in a cone in front of you that disorients targets for 5 sec. Requires Combustion. |
| 9 (40 pts) | Hot Streak | 3 | Two non-periodic Fire crits in a row have a 33 / 66 / 100% chance to make your next Pyroblast instant. |
| 10 (45 pts) | Burnout | 5 | Increases the critical damage bonus of all your spells by 10 / 20 / 30 / 40 / 50%, but crits cost extra mana. |
| 11 (50 pts) | Living Bomb | 1 | Makes the target burn for Fire damage over 12 sec, then explode on nearby enemies. |
Frost · 28 talents, 74 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Frostbite | 3 | Gives your Chill effects a 5 / 10 / 15% chance to freeze the target for 5 sec. |
| 1 (0 pts) | Improved Frostbolt | 5 | Reduces the casting time of Frostbolt by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 sec. |
| 1 (0 pts) | Ice Floes | 3 | Reduces the cooldown of Frost Nova, Cone of Cold, Ice Block and Icy Veins by 7 / 14 / 20%. |
| 2 (5 pts) | Ice Shards | 3 | Increases the critical strike damage bonus of your Frost spells by 33 / 66 / 100%. |
| 2 (5 pts) | Frost Warding | 2 | Increases the armor and resistances from Frost Armor and Ice Armor and lets Frost Ward reflect Frost spells. |
| 2 (5 pts) | Precision | 3 | Increases your chance to hit with spells by 1 / 2 / 3% and reduces their mana cost by 1 / 2 / 3%. |
| 2 (5 pts) | Permafrost | 3 | Increases the duration of your Chill effects by 1 / 2 / 3 sec and reduces healing on chilled targets. |
| 3 (10 pts) | Piercing Ice | 3 | Increases the damage of your Frost spells by 2 / 4 / 6%. |
| 3 (10 pts) | Icy Veins | 1 | Increases your casting speed by 20% and reduces pushback for 20 sec. |
| 3 (10 pts) | Improved Blizzard | 3 | Adds a chill effect to Blizzard that slows targets by 25 / 40 / 50%. |
| 4 (15 pts) | Arctic Reach | 2 | Increases the range of Frostbolt, Ice Lance, Deep Freeze and Blizzard and the radius of Frost Nova and Cone of Cold by 10 / 20%. |
| 4 (15 pts) | Frost Channeling | 3 | Reduces the mana cost of your spells by 4 / 7 / 10% and the threat of Frost spells. |
| 4 (15 pts) | Shatter | 3 | Increases the critical strike chance of your spells against frozen targets by 17 / 34 / 50%. |
| 5 (20 pts) | Cold Snap | 1 | Finishes the cooldown of all your Frost spells. |
| 5 (20 pts) | Improved Cone of Cold | 3 | Increases the critical strike chance of Cone of Cold by 25 / 35 / 45%. |
| 5 (20 pts) | Frozen Core | 3 | Reduces the damage you take from all spells by 2 / 4 / 6%. |
| 6 (25 pts) | Cold as Ice | 2 | Reduces the cooldown of Cold Snap, Ice Barrier and Summon Water Elemental by 10 / 20%. |
| 6 (25 pts) | Winter's Chill | 3 | Your Frost damage spells have a 33 / 66 / 100% chance to increase spell critical chance against the target, stacking up to 5 times. |
| 7 (30 pts) | Shattered Barrier | 2 | When your Ice Barrier is destroyed, it has a 50 / 100% chance to cast a Frost Nova. Requires Ice Barrier. |
| 7 (30 pts) | Ice Barrier | 1 | Shields you, absorbing damage for 1 min. Requires Cold Snap. |
| 7 (30 pts) | Arctic Winds | 5 | Increases your Frost damage by 1 / 2 / 3 / 4 / 5% and reduces the chance attacks hit you by 1 / 2 / 3 / 4 / 5%. |
| 8 (35 pts) | Empowered Frostbolt | 2 | Your Frostbolt gains extra spell power and its casting time is reduced by 0.1 / 0.2 sec. |
| 8 (35 pts) | Fingers of Frost | 2 | Your Chill effects have a 7 / 15% chance to make your next 2 spells act as if the target were frozen. |
| 9 (40 pts) | Brain Freeze | 3 | Your Frost spells have a 5 / 10 / 15% chance to make your next Fireball or Frostfire Bolt instant and free. |
| 9 (40 pts) | Summon Water Elemental | 1 | Summons a Water Elemental to fight for you for 45 sec. |
| 9 (40 pts) | Enduring Winter | 3 | Increases the duration of Summon Water Elemental and grants Replenishment when you cast Frostbolt. |
| 10 (45 pts) | Chilled to the Bone | 5 | Increases the damage of Frostbolt, Frostfire Bolt and Ice Lance by 1 / 2 / 3 / 4 / 5% and slows targets more. |
| 11 (50 pts) | Deep Freeze | 1 | Stuns the target for 5 sec, or deals heavy damage to stun-immune targets. Only usable on frozen targets. |
Planning a WotLK Mage build
Many builds put 51 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.
If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role or your dual spec.
Other WotLK classes
- Wrath Warrior talent calculator
- Wrath Paladin talent calculator
- Wrath Hunter talent calculator
- Wrath Rogue talent calculator
- Wrath Priest talent calculator
- Wrath Death Knight talent calculator
- Wrath Shaman talent calculator
- Wrath Warlock talent calculator
- Wrath Druid talent calculator
Mage in other versions: Classic Mage talents · TBC Mage talents