Wrath Rogue Talent Calculator
Click talents in the Assassination, Combat & Subtlety trees to plan your WotLK Rogue. You have 71 points at level 80; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.
Assassination
0 ptsCombat
0 ptsSubtlety
0 ptsClick a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.
WotLK Rogue talent trees
In Wrath of the Lich King a Rogue has 71 talent points at level 80, spread over three trees: Assassination (27 talents), Combat (28 talents), Subtlety (28 talents). The deepest talent in each tree needs 50 points in that tree, so a build can reach only one of Hunger For Blood, Killing Spree, Shadow Dance.
The tables list every Rogue talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.
Assassination · 27 talents, 74 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Improved Eviscerate | 3 | Increases the damage of Eviscerate by 7 / 14 / 20%. |
| 1 (0 pts) | Remorseless Attacks | 2 | After killing an enemy that yields experience or honor, your next combo-generating ability has 20 / 40% more critical chance. |
| 1 (0 pts) | Malice | 5 | Increases your critical strike chance by 1 / 2 / 3 / 4 / 5%. |
| 2 (5 pts) | Ruthlessness | 3 | Gives your melee finishing moves a 20 / 40 / 60% chance to add a combo point to the target. |
| 2 (5 pts) | Blood Spatter | 2 | Increases the damage of Garrote and Rupture by 15 / 30%. |
| 2 (5 pts) | Puncturing Wounds | 3 | Increases the critical strike chance of Backstab by 10 / 20 / 30% and of Mutilate by 5 / 10 / 15%. |
| 3 (10 pts) | Vigor | 1 | Increases your maximum energy by 10. |
| 3 (10 pts) | Improved Expose Armor | 2 | Reduces the energy cost of Expose Armor by 5 / 10. |
| 3 (10 pts) | Lethality | 5 | Increases the critical strike damage bonus of your combo-generating attacks by 6 / 12 / 18 / 24 / 30%. Requires Malice. |
| 4 (15 pts) | Vile Poisons | 3 | Increases the damage of your poisons and Envenom by 7 / 14 / 20% and reduces the chance your poisons are dispelled. |
| 4 (15 pts) | Improved Poisons | 5 | Increases the chance to apply Deadly and Instant Poison. |
| 5 (20 pts) | Fleet Footed | 2 | Reduces the duration of movement impairing effects by 15 / 30% and increases your movement speed by 8 / 15%. |
| 5 (20 pts) | Cold Blood | 1 | Increases the critical strike chance of your next offensive ability by 100%. |
| 5 (20 pts) | Improved Kidney Shot | 3 | While affected by your Kidney Shot, the target takes 3 / 6 / 9% more damage from all sources. |
| 5 (20 pts) | Quick Recovery | 2 | Increases healing done to you by 10 / 20%, and failed finishing moves refund 40 / 80% of their energy. |
| 6 (25 pts) | Seal Fate | 5 | Critical strikes from combo-generating abilities have a 20 / 40 / 60 / 80 / 100% chance to add an extra combo point. Requires Cold Blood. |
| 6 (25 pts) | Murder | 2 | Increases all damage against Humanoids, Giants, Beasts and Dragonkin by 2 / 4%. |
| 7 (30 pts) | Deadly Brew | 2 | Your other poisons have a 50 / 100% chance to apply Crippling Poison. |
| 7 (30 pts) | Overkill | 1 | Attacks from Stealth and for 6 sec after leaving it regenerate energy faster. |
| 7 (30 pts) | Deadened Nerves | 3 | Reduces all damage you take by 3 / 6 / 10%. |
| 8 (35 pts) | Focused Attacks | 3 | Your melee crits have a 33 / 66 / 100% chance to give you 2 energy. |
| 8 (35 pts) | Find Weakness | 3 | Your offensive abilities ignore 3 / 6 / 9% of the target's armor. |
| 9 (40 pts) | Master Poisoner | 3 | Increases the critical chance of all attacks on targets affected by your poisons by 1 / 2 / 3% and reduces the duration of poison effects on you. |
| 9 (40 pts) | Mutilate | 1 | Instantly strike with both weapons, dealing extra damage to poisoned targets. Awards 2 combo points. |
| 9 (40 pts) | Turn the Tables | 3 | When a party member is the victim of a stun, your critical chance is increased by 2 / 4 / 6% for 8 sec. |
| 10 (45 pts) | Cut to the Chase | 5 | Your Eviscerate and Envenom have a 20 / 40 / 60 / 80 / 100% chance to refresh Slice and Dice to its 5 combo point duration. |
| 11 (50 pts) | Hunger For Blood | 1 | Enrages you while the target is bleeding, increasing your damage by 15% for 1 min. |
Combat · 28 talents, 79 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Improved Gouge | 3 | Increases the duration of Gouge by 0.5 / 1 / 1.5 sec. |
| 1 (0 pts) | Improved Sinister Strike | 2 | Reduces the energy cost of Sinister Strike by 3 / 5. |
| 1 (0 pts) | Dual Wield Specialization | 5 | Increases the damage of your off-hand weapon by 10 / 20 / 30 / 40 / 50%. |
| 2 (5 pts) | Improved Slice and Dice | 2 | Increases the duration of Slice and Dice by 25 / 50%. |
| 2 (5 pts) | Deflection | 3 | Increases your parry chance by 2 / 4 / 6%. |
| 2 (5 pts) | Precision | 5 | Increases your chance to hit with weapons and poisons by 1 / 2 / 3 / 4 / 5%. |
| 3 (10 pts) | Endurance | 2 | Reduces the cooldown of Sprint and Evasion by 30 / 60 sec and increases your Stamina by 2 / 4%. |
| 3 (10 pts) | Riposte | 1 | A strike that becomes active after parrying, dealing 150% weapon damage and disarming the target for 6 sec. Requires Deflection. |
| 3 (10 pts) | Close Quarters Combat | 5 | Increases your critical strike chance with daggers and fist weapons by 1 / 2 / 3 / 4 / 5%. |
| 4 (15 pts) | Improved Kick | 2 | Gives Kick a 50 / 100% chance to silence the target for 2 sec. |
| 4 (15 pts) | Improved Sprint | 2 | Gives Sprint a 50 / 100% chance to remove all movement impairing effects. |
| 4 (15 pts) | Lightning Reflexes | 3 | Increases your dodge chance by 2 / 4 / 6% and your melee haste by 4 / 7 / 10%. |
| 5 (20 pts) | Aggression | 5 | Increases the damage of Sinister Strike, Backstab and Eviscerate by 3 / 6 / 9 / 12 / 15%. |
| 5 (20 pts) | Mace Specialization | 5 | Your attacks with maces ignore up to 3 / 6 / 9 / 12 / 15% of the target's armor. |
| 5 (20 pts) | Blade Flurry | 1 | Increases your attack speed by 20% and your attacks strike an additional nearby enemy for 15 sec. |
| 6 (25 pts) | Hack and Slash | 5 | Gives a 1 / 2 / 3 / 4 / 5% chance of an extra attack after dealing damage with a sword or axe. |
| 6 (25 pts) | Weapon Expertise | 2 | Increases your expertise by 5 / 10. Requires Blade Flurry. |
| 6 (25 pts) | Blade Twisting | 2 | Your damaging melee attacks have a chance to daze the target for 1 / 2 sec. |
| 7 (30 pts) | Vitality | 3 | Increases your energy regeneration by 8 / 16 / 25%. |
| 7 (30 pts) | Adrenaline Rush | 1 | Doubles your energy regeneration for 15 sec. |
| 7 (30 pts) | Nerves of Steel | 2 | Reduces the duration of stun and fear effects on you by 15 / 30%. |
| 8 (35 pts) | Throwing Specialization | 2 | Increases the range of Throw and Deadly Throw and gives Deadly Throw a chance to interrupt. |
| 8 (35 pts) | Combat Potency | 5 | Gives your off-hand hits a 20 / 40 / 60 / 80 / 100% chance to generate 3 energy. |
| 9 (40 pts) | Unfair Advantage | 2 | When you dodge, you have a chance to strike back for 50 / 100% of your main-hand weapon damage. |
| 9 (40 pts) | Surprise Attacks | 1 | Your finishing moves can no longer be dodged, and some attacks deal 10% more damage. Requires Adrenaline Rush. |
| 10 (45 pts) | Savage Combat | 2 | Increases your total attack power by 2 / 4% and all physical damage on poisoned targets by 2 / 4%. |
| 10 (45 pts) | Prey on the Weak | 5 | Your critical damage is increased by 4 / 8 / 12 / 16 / 20% against targets with a lower health percentage than you. |
| 11 (50 pts) | Killing Spree | 1 | Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec. |
Subtlety · 28 talents, 71 points to learn them all
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 (0 pts) | Relentless Strikes | 5 | Your finishing moves have a 4 / 8 / 12 / 16 / 20% chance per combo point to restore 25 energy. |
| 1 (0 pts) | Master of Deception | 3 | Reduces the chance enemies detect you while in Stealth. |
| 1 (0 pts) | Opportunity | 2 | Increases the damage of Backstab, Mutilate, Garrote and Ambush by 10 / 20%. |
| 2 (5 pts) | Sleight of Hand | 2 | Reduces the chance you are critically hit by 1 / 2% and increases the threat reduction of Feint. |
| 2 (5 pts) | Dirty Tricks | 2 | Increases the range of Blind and Sap and reduces their energy cost by 25 / 50%. |
| 2 (5 pts) | Camouflage | 3 | Increases your speed while stealthed by 5 / 10 / 15% and reduces the cooldown of Stealth by 2 / 4 / 6 sec. |
| 3 (10 pts) | Elusiveness | 2 | Reduces the cooldown of Vanish, Blind and Cloak of Shadows by 30 / 60 sec. |
| 3 (10 pts) | Ghostly Strike | 1 | A strike that deals 125% weapon damage and increases your dodge chance by 15% for 7 sec. |
| 3 (10 pts) | Serrated Blades | 3 | Your attacks ignore armor and Rupture deals 10 / 20 / 30% more damage. |
| 4 (15 pts) | Setup | 3 | Gives you a chance to add a combo point when you dodge an attack. |
| 4 (15 pts) | Initiative | 3 | Gives Ambush, Garrote and Cheap Shot a 33 / 66 / 100% chance to add an extra combo point. |
| 4 (15 pts) | Improved Ambush | 2 | Increases the critical strike chance of Ambush by 25 / 50%. |
| 5 (20 pts) | Heightened Senses | 2 | Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2 / 4%. |
| 5 (20 pts) | Preparation | 1 | Finishes the cooldown of your other Rogue abilities. |
| 5 (20 pts) | Dirty Deeds | 2 | Reduces the energy cost of Cheap Shot and Garrote by 10 / 20, and increases damage against targets below 35% health. |
| 5 (20 pts) | Hemorrhage | 1 | A strike that deals 110% weapon damage and makes the target take extra damage from physical attacks. Requires Serrated Blades. |
| 6 (25 pts) | Master of Subtlety | 3 | Attacks made while stealthed and for 6 sec afterwards deal 4 / 7 / 10% more damage. |
| 6 (25 pts) | Deadliness | 5 | Increases your attack power by 2 / 4 / 6 / 8 / 10%. |
| 7 (30 pts) | Enveloping Shadows | 3 | Reduces the damage you take from area of effect attacks by 10 / 20 / 30%. |
| 7 (30 pts) | Premeditation | 1 | Adds 2 combo points to the target when used from Stealth. Requires Preparation. |
| 7 (30 pts) | Cheat Death | 3 | Gives a 33 / 66 / 100% chance that a fatal attack leaves you at 10% health instead, once per minute. |
| 8 (35 pts) | Sinister Calling | 5 | Increases your total Agility by 3 / 6 / 9 / 12 / 15% and the damage of Hemorrhage and Backstab. Requires Premeditation. |
| 8 (35 pts) | Waylay | 2 | Your Ambush crits slow the target's movement and attack speed for 8 sec. |
| 9 (40 pts) | Honor Among Thieves | 3 | When anyone in your party scores a critical strike, you have a 33 / 66 / 100% chance to gain a combo point. |
| 9 (40 pts) | Shadowstep | 1 | Step through the shadows behind the target, increasing your speed and the damage of your next ability. |
| 9 (40 pts) | Filthy Tricks | 2 | Reduces the cost of Tricks of the Trade, Distract and Shadowstep and the cooldown of Tricks, Shadowstep and Preparation. |
| 10 (45 pts) | Slaughter from the Shadows | 5 | Reduces the energy cost of Backstab and Ambush and of Hemorrhage. |
| 11 (50 pts) | Shadow Dance | 1 | For 6 sec you can use abilities that require Stealth, such as Ambush and Cheap Shot. |
Planning a WotLK Rogue build
Many builds put 51 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.
If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role or your dual spec.
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Rogue in other versions: Classic Rogue talents · TBC Rogue talents