Classic Paladin Talent Calculator

Click talents in the Holy, Protection & Retribution trees to plan your Vanilla Paladin. You have 51 points at level 60; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.

Classic WoW talent trees · about the data
Paladin 0 / 0 / 0 51 points left Required level –

Holy

0 pts

Protection

0 pts

Retribution

0 pts

Click a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.

Vanilla Paladin talent trees

In Classic WoW a Paladin has 51 talent points at level 60, spread over three trees: Holy (14 talents), Protection (15 talents), Retribution (15 talents). The deepest talent in each tree needs 30 points in that tree, so a build can reach only one of Holy Shock, Holy Shield, Repentance.

The tables list every Paladin talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.

Holy · 14 talents, 45 points to learn them all

TierTalentRanksEffect
1 (0 pts) Divine Strength 5 Increases your Strength by 2 / 4 / 6 / 8 / 10%.
1 (0 pts) Divine Intellect 5 Increases your total Intellect by 2 / 4 / 6 / 8 / 10%.
2 (5 pts) Spiritual Focus 5 Gives Flash of Light and Holy Light a 14 / 28 / 42 / 56 / 70% chance to resist interruption from damage.
2 (5 pts) Improved Seal of Righteousness 5 Increases the damage of Seal of Righteousness by 3 / 6 / 9 / 12 / 15%.
3 (10 pts) Healing Light 3 Increases the healing of Holy Light by 4 / 8 / 12%.
3 (10 pts) Consecration 1 Consecrates the ground beneath you, dealing Holy damage to enemies over 8 sec.
3 (10 pts) Improved Lay on Hands 2 Lay on Hands also increases the target's armor from items by 15 / 30% for 2 min.
3 (10 pts) Unyielding Faith 2 Increases your chance to resist Fear and Disorient effects by 5 / 10%.
4 (15 pts) Illumination 5 Your healing critical strikes have a 20 / 40 / 60 / 80 / 100% chance to return the spell's mana cost.
4 (15 pts) Improved Blessing of Wisdom 2 Increases the mana regeneration of Blessing of Wisdom by 10 / 20%.
5 (20 pts) Divine Favor 1 Your next Flash of Light, Holy Light or Holy Shock is a guaranteed critical strike. Requires Illumination.
5 (20 pts) Lasting Judgement 3 Increases the duration of Judgement of Light and Judgement of Wisdom by 10 / 20 / 30 sec.
6 (25 pts) Holy Power 5 Increases the critical strike chance of your Holy spells by 1 / 2 / 3 / 4 / 5%.
7 (30 pts) Holy Shock 1 Blasts the target with Holy energy, damaging an enemy or healing an ally. Requires Divine Favor.

Protection · 15 talents, 50 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Devotion Aura 5 Increases the armor bonus of Devotion Aura by 5 / 10 / 15 / 20 / 25%.
1 (0 pts) Redoubt 5 Increases your chance to block by 6 / 12 / 18 / 24 / 30% for 10 sec or 5 blocks after you are struck by a critical hit.
2 (5 pts) Precision 3 Increases your chance to hit with melee weapons by 1 / 2 / 3%.
2 (5 pts) Guardian's Favor 2 Reduces the cooldown of Blessing of Protection by 60 / 120 sec and increases the duration of Blessing of Freedom by 3 / 6 sec.
2 (5 pts) Toughness 5 Increases the armor value of your items by 2 / 4 / 6 / 8 / 10%.
3 (10 pts) Blessing of Kings 1 Increases the target's total stats by 10% for 5 min.
3 (10 pts) Improved Righteous Fury 3 Increases the threat generated by Righteous Fury by 16 / 33 / 50%.
3 (10 pts) Shield Specialization 3 Your shield blocks restore mana equal to 1 / 2 / 3% of the amount blocked. Requires Redoubt.
3 (10 pts) Anticipation 5 Increases your defense skill by 2 / 4 / 6 / 8 / 10.
4 (15 pts) Improved Hammer of Justice 3 Reduces the cooldown of Hammer of Justice by 5 / 10 / 15 sec.
4 (15 pts) Improved Concentration Aura 3 Increases the effect of Concentration Aura by 5 / 10 / 15%.
5 (20 pts) Blessing of Sanctuary 1 Reduces damage taken by the target and makes blocked attacks deal Holy damage back to the attacker.
5 (20 pts) Reckoning 5 Gives a 20 / 40 / 60 / 80 / 100% chance after being critically hit to gain an extra attack.
6 (25 pts) One-Handed Weapon Specialization 5 Increases damage dealt with one-handed melee weapons by 2 / 4 / 6 / 8 / 10%.
7 (30 pts) Holy Shield 1 Increases your chance to block by 30% for 10 sec and deals Holy damage to attackers whose attacks you block. Requires Blessing of Sanctuary.

Retribution · 15 talents, 45 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Blessing of Might 5 Increases the attack power bonus of Blessing of Might by 4 / 8 / 12 / 16 / 20%.
1 (0 pts) Benediction 5 Reduces the mana cost of your Judgement and Seal spells by 3 / 6 / 9 / 12 / 15%.
2 (5 pts) Improved Judgement 2 Reduces the cooldown of Judgement by 1 / 2 sec.
2 (5 pts) Improved Seal of the Crusader 3 Increases the attack power bonus of Seal of the Crusader and the effect of its Judgement by 5 / 10 / 15%.
2 (5 pts) Deflection 5 Increases your chance to parry by 1 / 2 / 3 / 4 / 5%.
3 (10 pts) Vindication 3 Gives your damaging attacks a chance to reduce the target's Strength and Agility for 10 sec.
3 (10 pts) Conviction 5 Increases your chance to get a critical strike with melee weapons by 1 / 2 / 3 / 4 / 5%.
3 (10 pts) Seal of Command 1 Gives your melee attacks a chance to deal additional Holy damage.
3 (10 pts) Pursuit of Justice 2 Increases your movement and mounted speed by 4 / 8%.
4 (15 pts) Eye for an Eye 2 When you are critically hit by a spell, you deal 15 / 30% of the damage back to the caster.
4 (15 pts) Improved Retribution Aura 2 Increases the damage of Retribution Aura by 25 / 50%.
5 (20 pts) Two-Handed Weapon Specialization 3 Increases damage dealt with two-handed melee weapons by 2 / 4 / 6%.
5 (20 pts) Sanctity Aura 1 Increases Holy damage done by party members within 30 yards by 10%.
6 (25 pts) Vengeance 5 After a critical hit, your physical and Holy damage is increased by 3 / 6 / 9 / 12 / 15% for 8 sec. Requires Conviction.
7 (30 pts) Repentance 1 Puts the enemy into a meditative state, incapacitating it for up to 6 sec.

Planning a Vanilla Paladin build

Many builds put 31 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.

If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role.

Other Vanilla classes

Paladin in other versions: TBC Paladin talents · Wrath Paladin talents

Frequently asked questions

How many talent points does a Classic Paladin have?
A level 60 Paladin in Classic WoW has 51 talent points: the first at level 10 and one more each level after that.
What are the Paladin talent trees in Classic WoW?
The Paladin has three trees: Holy, Protection and Retribution. The deepest talent of each is Holy Shock (Holy), Holy Shield (Protection) and Repentance (Retribution), and each needs 30 points spent in its tree first.
Can a Paladin take two 31-point talents?
No. Reaching a 31-point talent uses 31 of your 51 points, which leaves 20 for the other two trees. That is why most Vanilla builds are one deep tree plus a few useful talents from a second tree.
How do I share my Vanilla Paladin build?
Click "Copy build link" above the trees. The link stores every point you spent, so it opens the same build for anyone. Your last Paladin build is also kept in your browser.