Wrath Hunter Talent Calculator

Click talents in the Beast Mastery, Marksmanship & Survival trees to plan your WotLK Hunter. You have 71 points at level 80; the planner checks tier and prerequisite rules, shows the level your build needs and gives you a link to share it.

Wrath of the Lich King talent trees · about the data
Hunter 0 / 0 / 0 71 points left Required level –

Beast Mastery

0 pts

Marksmanship

0 pts

Survival

0 pts

Click a talent to add a point, right-click (or Shift-click) to remove one. Hover for details.Tap a talent to see it, then use + and − to add or remove points.

WotLK Hunter talent trees

In Wrath of the Lich King a Hunter has 71 talent points at level 80, spread over three trees: Beast Mastery (26 talents), Marksmanship (27 talents), Survival (28 talents). The deepest talent in each tree needs 50 points in that tree, so a build can reach only one of Beast Mastery, Chimera Shot, Explosive Shot.

The tables list every Hunter talent with its tier, number of ranks and what each rank does. Values separated by a slash are rank 1 / rank 2 / and so on.

Beast Mastery · 26 talents, 74 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Aspect of the Hawk 5 Your ranged hits have a chance to increase your ranged attack speed by 3 / 6 / 9 / 12 / 15% for 12 sec while Aspect of the Hawk is active.
1 (0 pts) Endurance Training 5 Increases your pet's health by 2 / 4 / 6 / 8 / 10% and your total health by 1 / 2 / 3 / 4 / 5%.
2 (5 pts) Focused Fire 2 All damage caused by you is increased by 1 / 2% while your pet is active, and Kill Command crits more often.
2 (5 pts) Improved Aspect of the Monkey 3 Increases the dodge bonus of Aspect of the Monkey and Aspect of the Dragonhawk by 2 / 4 / 6%.
2 (5 pts) Thick Hide 3 Increases your pet's armor by 7 / 14 / 20% and your armor from items by 4 / 7 / 10%.
2 (5 pts) Improved Revive Pet 2 Reduces the casting time of Revive Pet by 3 / 6 sec and its mana cost by 20 / 40%.
3 (10 pts) Pathfinding 2 Increases the speed bonus of Aspect of the Cheetah and Aspect of the Pack by 4 / 8%.
3 (10 pts) Aspect Mastery 1 Improves Aspect of the Viper, Hawk, Monkey and Dragonhawk.
3 (10 pts) Unleashed Fury 5 Increases the damage done by your pet by 3 / 6 / 9 / 12 / 15%.
4 (15 pts) Improved Mend Pet 2 Gives Mend Pet a 25 / 50% chance to cleanse one Curse, Disease, Magic or Poison effect from your pet.
4 (15 pts) Ferocity 5 Increases your pet's critical strike chance by 2 / 4 / 6 / 8 / 10%.
5 (20 pts) Spirit Bond 2 While your pet is active, you and your pet regenerate 1 / 2% of total health every 10 sec and receive more healing.
5 (20 pts) Intimidation 1 Commands your pet to intimidate the target, stunning it for 3 sec.
5 (20 pts) Bestial Discipline 2 Increases your pet's focus regeneration by 50 / 100%.
6 (25 pts) Animal Handler 2 Increases your speed while mounted by 5 / 10% and your pet's and your attack power by 5 / 10%.
6 (25 pts) Frenzy 5 Gives your pet a 20 / 40 / 60 / 80 / 100% chance to gain 30% attack speed for 8 sec after a critical strike. Requires Ferocity.
7 (30 pts) Ferocious Inspiration 3 Increases damage done by party and raid members within 100 yards by 3%, and Arcane and Steady Shot damage by 3 / 6 / 9%.
7 (30 pts) Bestial Wrath 1 Sends your pet into a rage, increasing its damage by 50% and making it immune to crowd control for 10 sec. Requires Intimidation.
7 (30 pts) Catlike Reflexes 3 Increases your dodge chance by 1 / 2 / 3% and your pet's dodge chance by 3 / 6 / 9%.
8 (35 pts) Invigoration 2 When your pet scores a special attack crit, you have a 50 / 100% chance to regain 1% of your mana.
8 (35 pts) Serpent's Swiftness 5 Increases your ranged attack speed by 4 / 8 / 12 / 16 / 20% and your pet's melee attack speed by 4 / 8 / 12 / 16 / 20%.
9 (40 pts) Longevity 3 Reduces the cooldown of Bestial Wrath, Intimidation and pet special abilities by 10 / 20 / 30%.
9 (40 pts) The Beast Within 1 While your pet is under Bestial Wrath, you also deal 10% more damage and are immune to crowd control. Requires Bestial Wrath.
9 (40 pts) Cobra Strikes 3 Your Arcane Shot, Steady Shot and Kill Shot crits have a 20 / 40 / 60% chance to make your pet's next 2 special attacks crit.
10 (45 pts) Kindred Spirits 5 Increases your pet's damage by 4 / 8 / 12 / 16 / 20% and your pet's and your movement speed by 2 / 4 / 6 / 8 / 10%.
11 (50 pts) Beast Mastery 1 Lets you tame exotic beasts and gives your pet 4 extra talent points. Requires Kindred Spirits.

Marksmanship · 27 talents, 75 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Concussive Shot 2 Increases the duration of Concussive Shot's daze effect by 1 / 2 sec.
1 (0 pts) Focused Aim 3 Reduces pushback while casting Steady Shot and increases your hit chance by 1 / 2 / 3%.
1 (0 pts) Lethal Shots 5 Increases your critical strike chance with ranged weapons by 1 / 2 / 3 / 4 / 5%.
2 (5 pts) Careful Aim 3 Increases your ranged attack power by an amount equal to 33 / 66 / 100% of your total Intellect.
2 (5 pts) Improved Hunter's Mark 3 Increases the attack power bonus of Hunter's Mark by 10 / 20 / 30% and reduces its mana cost.
2 (5 pts) Mortal Shots 5 Increases the critical strike damage bonus of your ranged abilities by 6 / 12 / 18 / 24 / 30%.
3 (10 pts) Go for the Throat 2 Your ranged critical hits cause your pet to generate 25 / 50 focus.
3 (10 pts) Improved Arcane Shot 3 Increases the damage of Arcane Shot by 5 / 10 / 15%.
3 (10 pts) Aimed Shot 1 An aimed shot that increases ranged damage and reduces healing done to the target by 50% for 10 sec.
3 (10 pts) Rapid Killing 2 Reduces the cooldown of Rapid Fire by 1 / 2 min, and killing an enemy increases the damage of your next shot.
4 (15 pts) Improved Stings 3 Increases the damage of Serpent Sting and Wyvern Sting and the mana drained by Viper Sting by 10 / 20 / 30%.
4 (15 pts) Efficiency 5 Reduces the mana cost of your shots and stings by 3 / 6 / 9 / 12 / 15%.
5 (20 pts) Concussive Barrage 2 Your Chimera Shot, Multi-Shot and Volley have a 50 / 100% chance to daze the target for 4 sec.
5 (20 pts) Readiness 1 Finishes the cooldown of your other Hunter abilities.
5 (20 pts) Barrage 3 Increases the damage of Multi-Shot, Aimed Shot and Volley by 4 / 8 / 12%.
6 (25 pts) Combat Experience 2 Increases your total Agility and Intellect by 2 / 4%.
6 (25 pts) Ranged Weapon Specialization 3 Increases the damage you deal with ranged weapons by 1 / 3 / 5%.
7 (30 pts) Piercing Shots 3 Your Aimed, Steady and Chimera Shot crits make the target bleed for 10 / 20 / 30% of the damage over 8 sec.
7 (30 pts) Trueshot Aura 1 Increases the attack power of party and raid members within 100 yards by 10%. Requires Readiness.
7 (30 pts) Improved Barrage 3 Increases the critical strike chance of Multi-Shot and Aimed Shot by 4 / 8 / 12% and reduces pushback on Volley. Requires Barrage.
8 (35 pts) Master Marksman 5 Increases your critical strike chance by 1 / 2 / 3 / 4 / 5% and reduces the mana cost of Steady, Aimed and Chimera Shot by 5 / 10 / 15 / 20 / 25%.
8 (35 pts) Rapid Recuperation 2 You regain mana while Rapid Fire is active and after killing a target with Rapid Killing.
9 (40 pts) Wild Quiver 3 Gives you a 4 / 7 / 10% chance to shoot an extra Nature-damage shot with your ranged attacks.
9 (40 pts) Silencing Shot 1 A shot that deals 50% weapon damage and silences the target for 3 sec. Requires Master Marksman.
9 (40 pts) Improved Steady Shot 3 Your Steady Shot has a 5 / 10 / 15% chance to increase the damage of your next Aimed, Arcane or Chimera Shot by 15%.
10 (45 pts) Marked for Death 5 Increases damage against marked targets by 1 / 2 / 3 / 4 / 5% and the critical damage of your special shots.
11 (50 pts) Chimera Shot 1 A shot that deals 125% weapon damage and refreshes your sting with an extra effect. Requires Marked for Death.

Survival · 28 talents, 78 points to learn them all

TierTalentRanksEffect
1 (0 pts) Improved Tracking 5 Increases all damage against the type of creature you are tracking by 1 / 2 / 3 / 4 / 5%.
1 (0 pts) Hawk Eye 3 Increases the range of your ranged weapons by 2 / 4 / 6 yards.
1 (0 pts) Savage Strikes 2 Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10 / 20%.
2 (5 pts) Surefooted 3 Reduces the duration of movement impairing effects on you by 10 / 20 / 30%.
2 (5 pts) Entrapment 3 Your Immolation, Frost and Explosive Traps and Snake Trap can entrap targets for 2 / 3 / 4 sec.
2 (5 pts) Trap Mastery 3 Increases the duration of Freezing and Frost Trap effects and the damage of Immolation and Explosive Traps by 10 / 20 / 30%.
2 (5 pts) Survival Instincts 2 Reduces all damage taken by 2 / 4% and increases the critical chance of Arcane Shot, Steady Shot and Explosive Shot by 2 / 4%.
3 (10 pts) Survivalist 5 Increases your total Stamina by 2 / 4 / 6 / 8 / 10%.
3 (10 pts) Scatter Shot 1 A short-range shot that disorients the target for 4 sec.
3 (10 pts) Deflection 3 Increases your parry chance by 2 / 4 / 6%.
3 (10 pts) Survival Tactics 2 Reduces the chance your Feign Death is resisted and the cooldown of Disengage.
4 (15 pts) T.N.T. 3 Increases the damage of Immolation Trap, Explosive Trap and Black Arrow by 2 / 4 / 6%.
4 (15 pts) Lock and Load 3 Your Serpent Sting and trap hits have a chance to make your next 2 Arcane or Explosive Shots cost nothing and ignore the cooldown.
4 (15 pts) Hunter vs. Wild 3 Increases your and your pet's attack power by an amount equal to 10 / 20 / 30% of your total Stamina.
5 (20 pts) Killer Instinct 3 Increases your critical strike chance by 1 / 2 / 3%.
5 (20 pts) Counterattack 1 A strike that becomes active after parrying, dealing damage and immobilizing the target for 5 sec. Requires Scatter Shot.
5 (20 pts) Lightning Reflexes 5 Increases your total Agility by 3 / 6 / 9 / 12 / 15%.
6 (25 pts) Resourcefulness 3 Reduces the mana cost of your traps and melee abilities by 20 / 40 / 60% and the cooldown of traps by 2 / 4 / 6 sec.
6 (25 pts) Expose Weakness 3 Your ranged crits have a 33 / 66 / 100% chance to increase your attack power by 25% of your Agility for 7 sec. Requires Lightning Reflexes.
7 (30 pts) Wyvern Sting 1 A sting that puts the target to sleep for 30 sec, then deals Nature damage over time. Requires Counterattack.
7 (30 pts) Thrill of the Hunt 3 Gives you a 33 / 66 / 100% chance to regain 40% of a shot's mana cost when it scores a critical strike.
7 (30 pts) Master Tactician 5 Your successful ranged attacks have a chance to increase your critical strike chance by 2 / 4 / 6 / 8 / 10% for 8 sec.
8 (35 pts) Noxious Stings 3 Increases your damage against targets affected by your Serpent Sting by 1 / 2 / 3% and the effect of Wyvern Sting.
8 (35 pts) Point of No Escape 2 Increases the critical strike chance of all attacks on targets affected by your Frost Trap or Freezing Trap by 3 / 6%.
9 (40 pts) Black Arrow 1 Fires a black arrow that increases all damage you deal to the target by 6% and deals Shadow damage over 15 sec. Requires Wyvern Sting.
9 (40 pts) Sniper Training 3 Increases the critical chance of Kill Shot and the damage of Steady, Aimed, Black Arrow and Explosive Shot after standing still.
10 (45 pts) Hunting Party 3 Increases your total Agility, and your Arcane, Explosive and Steady Shot crits grant Replenishment to your party.
11 (50 pts) Explosive Shot 1 Fires an explosive charge that deals Fire damage to the target and nearby enemies over 2 sec. Requires Black Arrow.

Planning a WotLK Hunter build

Many builds put 51 points or more into one tree to reach its deepest talent, then spend the remaining 20 points on the strongest talents near the top of a second tree. Points in the first few tiers are cheap and often give flat bonuses, so "dipping" into another tree is usually better than spreading points evenly.

If you are levelling, check the required level in the summary bar: it tells you the level at which the build is complete (your number of points plus 9). Use Copy build link to save the build, and plan a second one for another role or your dual spec.

Other WotLK classes

Hunter in other versions: Classic Hunter talents · TBC Hunter talents

Frequently asked questions

How many talent points does a Wrath Hunter have?
A level 80 Hunter in Wrath of the Lich King has 71 talent points: the first at level 10 and one more each level after that.
What are the Hunter talent trees in Wrath of the Lich King?
The Hunter has three trees: Beast Mastery, Marksmanship and Survival. The deepest talent of each is Beast Mastery (Beast Mastery), Chimera Shot (Marksmanship) and Explosive Shot (Survival), and each needs 50 points spent in its tree first.
Can a Hunter take two 51-point talents?
No. Reaching a 51-point talent uses 51 of your 71 points, which leaves 20 for the other two trees. That is why most WotLK builds are one deep tree plus a few useful talents from a second tree.
How do I share my WotLK Hunter build?
Click "Copy build link" above the trees. The link stores every point you spent, so it opens the same build for anyone. Your last Hunter build is also kept in your browser.